#ifndef CHEALERWEAPON_H
#define CHEALERWEAPON_H

#include "CWeapon.h"

class CHealerWeapon : public CWeapon
{
public:
	CHealerWeapon();
	CHealerWeapon( int numbullets, int spread );
	virtual ~CHealerWeapon();

	virtual void Render();
	virtual void Update();
	virtual void Load();
	virtual void FireBullet();

	//CEntity*** Bullets;	//2d array of bullet pointers. first array is bullets, second is spread
	//int NumBullets;		//number of bullets in the array
	//float RateOfFire;	//rate of fire for the weapon
	//float FireTimer;	//firingtimer
	//float ChargeTimer;  //for delayed shots, like the charge gun
	//int Spread;			//number of bullets in the spread
	//float SpreadAngle;	//angle difference for each bullet

	//CEntity* Ship;		//ship the weapon is attached to
};


#endif